![]() Go to Settings in your Asset Editor, and enable EVERYTHING under your Environment dropdown. All of that for us is done in PS after the render. The second thing is I personally do not try to comp my render into a background in Vray. Now let’s see about adding that Background! The HDR image used for lighting needs to have the 'environment' tab checked so it is using the image only as a lighting source and not a background image (hence the difference). While test rendering your settings, you need to set an appropriate Camera Exposure value it’ll depend on your machine + the windows’ sizes + the lighting in your scene. You can test render to preview your settings. For now, these settings are more than enough. We’ll leave the rest of the settings for a later, more advanced tutorial. Small Sun = Sharp Shadows, and vice versa. Size Multiplier: Since your sun is invisible, we will use this as a way to either sharpen the shadows cast by the sunlight or blur them.You can balance that with your Camera Exposure settings. Intensity Multiplier: Controls how strong your sulight is.And the Higher the value, the more Greyish Blue. The Lower the value, the more Yellow your sunlight will be. I noticed a background toggle button at the bottom of the frame buffer but nothing will get the background image to show. Ozone: This setting, just like Turbidity, depends on your chosen HDRI. Everything seems to be going smoothly but I cannot get the default (or any) Dome Light HDR image to show up in any of the renderings.Basically the higher the number in Turbidity the ‘dustier’ the sunlight will be (Dusy Orange), and the Lower the number the more ‘pure’ the light will be (Perfect Yellowish Light). ![]() ![]() (so the sunlight matches the atmosphere).
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